How many more years am I going to have to wait before I get a Linux desktop that doesn’t look like it was cobbled together?
Before I rant about the Fedora 11 user interface, I have to say that I am a huge fan of Linux. I write code for Linux all day at work (both user interface and back-end code), and I love it. Linux is great. However, the Linux desktop has not kept up with the quality of its back-end counterpart, and I want to talk about it today. Thanks for reading.
I installed Fedora 11 today, the latest and greatest that the Linux community has to offer. I opted to use the KDE version just for fun. Here’s what I got:
When I logged in for the first time, my fonts were too large, so I opened the “System Settings” (by the way, that name is way too scary for lay users) and navigated to the fonts section. This is what I saw:
First of all, I have to change the font size 8 times. Why? Because I don’t know what each of those 8 settings means, and I want to make sure I get them all. Why do I have a “Menu”, a “Toolbar”, and a “Small” font? If you’re going to give this much fine grained control, you have to at least show screenshots of where each of these fonts shows up on the screen. Your average user does not know the difference between a “Menu” and a “Toolbar”.
Secondly, this font preferences screen has at least 4 different fonts on it that I can see. How’s that for ironic?
Awful System Settings
KDE seems to be trying to emulate Mac OS X and Windows Vista at the same time, but failing to emulate either of them very well. Compare this screenshot from the Mac OS X system preferences and the equivalent KDE attempt.
Mac OS X (clean, efficient, polished)
KDE (sloppy, inefficient, unappealing):
Notice how the Mac OS X preferences screen manages to fit twice as many icons in the same amount of screen real estate, and yet, somehow the items are easier to read? That’s because the Mac uses word wrapping for long item names. Focus on this item from the KDE System Settings:
Why would you not word wrap that text? Not word wrapping that text forces all the other icons in this column to be disproportionately wide. This causes the screen to both waste space and make each column width irregular.
Also take a look at the sheer quantity of lines on the KDE System Settings screen. Lines are the enemy. They make the user interface complicated by adding more information that your brain must (subconsciously) process. The KDE System Settings has a perimeter of 3 lines. The Mac OS X System Preferences has 1.
Lasty, notice what happens when I click on “Appearance”. The screen morphs into a totally different kind of user interface. It went from a grid-shaped navigation pane to a left-hand navigation bar:
The change in navigation is startling. It looks like the KDE team took a stand-alone form and crammed it into this one. In fact, I’m sure that’s what they’ve done. That’s pretty cool from a programmer’s perspective, but it makes for inconsistent UI.
Right (or was it left) Clicking
Consistency is crucial to an easy-to-use interface, especially when it comes to user input like mouse clicking. When I logged into my new Fedora 11 desktop, I noticed a tray icon in the lower left that looked like two networked computers. I right-clicked on it so I could try to turn on my wireless networking, and this is what I got:
I can’t tell what I’m supposed to do here. I right-clicked. I got a context menu, which is usual and customary for right-clicking. But nowhere do I see a place to choose my wireless network. I tried turning off the wireless networking, and turning it back on. That didn’t help.
Finally I tried a left click, and I got a different context menu (big no no):
It appears now that KDE has adopted a paradigm of providing two different context menus depending on which mouse button you click. In my view, these two context menus should be merged into a single context menu that appears when you right click. Look how Mac OS X does it. You can right click or left click and you get the same all-in-one context menu:
This seems so obvious and easy to get right, and it’s crucial because this isn’t the kind of feature that users will use every day. The less frequently used stuff needs to be the most obvious.
Suspend Still Does Not Work
As I was writing this post (on my Mac), my Fedora 11 laptop went to sleep and suspended. It made two ding-dong sounds before it did so. When I pressed the power button to wake it back up, I was greeted by lots of spinning fan sounds, a blinking WiFi light, and a blank screen. I had to power off the laptop to bring back a login screen.
I have been using Linux for 8 years, and only one distribution ever provided me a working suspend feature: Red Hat 7.3. Yes, the free Red Hat, back before Fedora existed. In the mean time, I’ve used Windows 95, 98, 2000, XP, and Vista, and every single one of them has provided a functioning suspend feature, and I’m no fan of Windows.
When I click the “F” menu, and then click on the “Leave” tab, the menu morphs into a list of “Leave”-like options, like shut down, restart, and logout. If I click “Restart”, I get a picture of a stretched-out moon with some text crammed next to it that says “Restart Computer”. This text doesn’t look like a button. It doesn’t act like a button when I hover on it. But guess what, it’s a button. KDE wants me to click on that button-like thing to confirm that I really want to shut down the computer. Here’s what it looks like:
When you want the user to click on a button, it needs to look and act like a button, even if you’re trying to do fancy graphics.
While I’m on the restart confirmation box, why is it so small? You have a huge screen. Spread out a bit. Get a little breathing room. Put about 50 pixels between each widget in that box, and give it about 100 pixels of padding around its perimeter.
Oh, and fix that moon. It looks like it got sat upon. :)
I think this dialog speaks for itself:
This was one of several dialogs that I could not read fully due to chopped text.
Icon Size Inconsistency
Icon sizes are not consistent with other icons, nor are they consistent with input elements, like the little “plus” signs in tree views. Take this example:
Notice how the picture of the bug is about 20 times bigger than the “plus” sign to the left of it? In my opinion, this should not be a tree view at all, but rather a nice flat list with header text between the categories. Keep it simple. Perhaps just show the quantities, and then provide a “Show details” button.
Notice also the two different styles of buttons along the bottom of the form? The bottom row uses fixed width buttons, while the next row up uses super-wide-fill-the-screen buttons. Additionally, as near as I can tell, the lower row of buttons (“OK”, “Apply”, and “Cancel”) are not actually useful. I can get what I want without them. So not only are they inconsistent, they are also superfluous.
So What Do You Actually Like?
I do like the twirly ribbon thing that appears while you are logging in to KDE. That thing is pretty cool. Smoothly animated, and yet it gives you actual progress while KDE is starting up. It is oddly engaging. I can’t take my eyes off it.
I like the new default desktop wallpaper (though I liked the Fedora 10 solar flare better).
In conclusion, I think that the KDE desktop as packaged by Fedora 11 needs a good, long walkthrough with a fine-toothed comb by a team of user interface experts. I encountered all the inconsistencies noted in this article within the first 15 minutes of using Fedora 11, and I’m sure a focused team could find dozens more. If they’re fixed, I think Fedora 11 and KDE show great promise for the future.